如何滚动列表视图背景资料视图、背景、列表、资料

由网友(臭 流 氓 。)分享简介:我树立了图像列表视图背景下,如果我想与该项目滚动它,我该怎么办?I set a image as Listview background, if I want to scroll it with the item, what can I do?例如:1是背景,如果我滚动列表视图下,它会从for example...

我树立了图像列表视图背景下,如果我想与该项目滚动它,我该怎么办?

I set a image as Listview background, if I want to scroll it with the item, what can I do?

例如: 1是背景,如果我滚动列表视图下, 它会从

for example: 1 is the background, if I scroll Listview down, it will change from

        1          
-----1-----1--------
   1         1
-1-------------1----

--------1----------
      1    1
---1----------1----
 1              1

也许我能扩展列表视图,并覆盖dispatchDraw, 但如果我用listFragment,我该怎么办? 任何人可以帮助我吗?

maybe I could extends listview and override dispatchDraw, but if I use listFragment, what can I do ? anybody help me?

推荐答案

在你活动的XML文件中定义的列表视图这样的:

In your Activity's XML file define the listview like this ::

(定义在该XML文件按照您的要求的财产)

(Define the property in this xml file as per your requirement)

<com.example.MyCustomListView
    android:id="@+id/listview"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"/>

创建一个名为MyCustomListView一类::

Create one Class named MyCustomListView ::

    public class MyCustomListView extends ListView
    {

       private Bitmap background;

    public MyCustomListView(Context context, AttributeSet attrs) 
    {
        super(context, attrs);
        background = BitmapFactory.decodeResource(getResources(), R.drawable.yourImageName);
    }

    @Override
    protected void dispatchDraw(Canvas canvas) 
    {
        int count = getChildCount();
        int top = count > 0 ? getChildAt(0).getTop() : 0;
        int backgroundWidth = background.getWidth();
        int backgroundHeight = background.getHeight();
        int width = getWidth();
        int height = getHeight();

        for (int y = top; y < height; y += backgroundHeight)
        {
            for (int x = 0; x < width; x += backgroundWidth)
            {
                canvas.drawBitmap(background, x, y, null);
            }
        }
        super.dispatchDraw(canvas);
    }
 }

希望这将解决您的问题:)

Hope this will solve your problem :)

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