使用 CCTouchDispatcher Cocos2d 2.0 Beta-2 ARCCocos2d、CCTouchDispatcher、ARC、Beta

由网友(眼中有春秋)分享简介:我正在用 cocos2d 2.0 BETA 2.0 [最新的] 创建一个游戏.我需要在其他班级添加一个操纵杆.所以我在第二堂课中称它为CCTouchDispatcher".但我不能这样打电话:I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]...

我正在用 cocos2d 2.0 BETA 2.0 [最新的] 创建一个游戏.我需要在其他班级添加一个操纵杆.所以我在第二堂课中称它为CCTouchDispatcher".但我不能这样打电话:

I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]. And i need to add a joystick in other class. so I call this "CCTouchDispatcher" in my second class. But I can't call like this:

[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];

所以我做了这个:

_tocuhDispatcher = [[CCTouchDispatcher alloc] init];
[_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES];

但仍然无法检测到触摸.如果我在 HelloWorldLayer 中启用触摸,我可以通过触摸移动我的对象,但操纵杆不起作用

But still can't detect the touches. If I enable the touches in my HelloWorldLayer I could move my object with the touches but no the joystick doesn't work

我能做什么?

推荐答案

CCDirector *director = [CCDirector sharedDirector];
[[director touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; 
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