由网友(孤独的面具°)分享简介:如果你帮我解决这个问题,我将非常感激。I'm尝试在我的应用程序来播放为iPad 1的MovieClip一次。我试着做停在这种方式,但电影不停止VAR装载机:装载机=新的Loader();VAR swfFile:的URLRequest =新的URLRequest(/ test.swf);loader.load(sw...![flash as3 一个按钮怎么控制播放和关闭影片剪辑](https://p.xsw88.cn/allimgs/daicuo/20230908/968.png)
如果你帮我解决这个问题,我将非常感激。 I'm尝试在我的应用程序来播放为iPad 1的MovieClip一次。我试着做停在这种方式,但电影不停止
VAR装载机:装载机=新的Loader();
VAR swfFile:的URLRequest =新的URLRequest(/ test.swf);
loader.load(swfFile);
影片剪辑=新的MovieClip();
movieClip.addChild(装载机);
movieClip.addFrameScript(movieClip.totalFrames - 1,callbackFunc);
movieClip.play();
私有函数callbackFunc():无效
{
movieClip.stop();
}
解决方案
VAR装载机:装载机=新的Loader();
VAR swfFile:的URLRequest =新的URLRequest(/ test.swf);
loader.contentLoaderInfo.addEventListener(引发Event.COMPLETE,onFileLoaded);
loader.load(swfFile);
//我假设你已经声明影片剪辑?
//如果不这样做:
// VAR影片剪辑:影片剪辑;
私有函数onFileLoaded(五:事件):无效
{
影片剪辑= loader.content;
的addChild(影片剪辑);
movieClip.play();
的addEventListener(Event.ENTER_FRAME,的OnEnter,真实,0,假);
}
私有函数的OnEnter(五:事件):无效
{
如果(movieClip.currentFrame == movieClip.totalFrames)
{
movieClip.stop();
removeEventListener(Event.ENTER_FRAME,的OnEnter,真实,0,假);
//做其他的东西
}
}
![flash as3 一个按钮怎么控制播放和关闭影片剪辑](https://p.xsw88.cn/allimgs/daicuo/20230908/968.png)
这应该做你所需要的。
I would be very thankful if you help me with this problem. I´m trying to play in my application for ipad one MovieClip once. i tried to do stopping in this way, but the movie dont stop
var loader:Loader = new Loader();
var swfFile:URLRequest= new URLRequest("/test.swf");
loader.load(swfFile);
movieClip = new MovieClip();
movieClip.addChild(loader);
movieClip.addFrameScript(movieClip.totalFrames - 1, callbackFunc);
movieClip.play();
private function callbackFunc():void
{
movieClip.stop();
}
解决方案
var loader:Loader = new Loader();
var swfFile:URLRequest= new URLRequest("/test.swf");
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onFileLoaded);
loader.load(swfFile);
//I assume you have declared 'movieClip'?
//if not do:
//var movieClip:MovieClip;
private function onFileLoaded(e:Event):void
{
movieClip = loader.content;
addChild(movieClip);
movieClip.play();
addEventListener(Event.ENTER_FRAME, onEnter, true, 0, false);
}
private function onEnter(e:Event):void
{
if (movieClip.currentFrame == movieClip.totalFrames)
{
movieClip.stop();
removeEventListener(Event.ENTER_FRAME, onEnter, true, 0, false);
//do other stuff
}
}
This should do what you need.
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