人工智能算法和QUOT;赛马场及QUOT;游戏赛马场、人工智能、算法、游戏

由网友(幼儿园老大)分享简介:没有人知道(或者可以建议)一个好的算法,人工智能的的RaceTrack pencil-纸的游戏?does anyone know (or can suggest) a good algorithm for an AI for the RaceTrack pencil-paper game?因为你必须在每一步9个可...

没有人知道(或者可以建议)一个好的算法,人工智能的的RaceTrack pencil-纸的游戏?

does anyone know (or can suggest) a good algorithm for an AI for the RaceTrack pencil-paper game?

因为你必须在每一步9个可能的选择,你需要看看,至少6-10步骤提前决定一个很好的策略,暴力破解越来越很贵,即使你能排除一些选择,因为路口的边界

since you have 9 possible choices in each step and you need to look at least 6-10 steps ahead to decide on a good strategy, bruteforce is getting very expensive even if you can rule out some choices because of intersection with the boundary.

目前我试图以决定排除其选择为每个选择一些优质的价值 - 但我不知道好规则尚未就如何分配这样的质量值

Currently I'm trying to assign each choice some quality value in order to decide which choices to rule out - but I don't know good rules yet on how to assign such a quality value.

推荐答案

我已经做了C ++解算器,这是一个有点长(187线),合身舒适在这里,所以我把它放在引擎收录,而不是:的

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