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我有这个奇怪的问题,在此code:I've got this strange problem where this code:private function initLevel():void {var levelMap:Array = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,...阅读全文
我有一个程序,其中我跟踪用户的位置,并设置截锥体(设置相机在用户的位置)来改变场景的视角,每个用户的立场。直至现在,我把所有四个角落的显示屏在同一z和我能根据用户的角度来设置不对称的视锥和改变场景。目前的code看起来像下面这样: UserCam ::开始(){saveGlobalMatrices();glMatrix...阅读全文
Imagine you have many clustered servers, across many hosts, in a heterogeneous network environment, such that the connections between servers may have wildly va...阅读全文