无法装入在Android模拟器FUNC glGetActiveUniform模拟器、Android、glGetActiveUniform、FUNC

由网友(洒脱)分享简介:我吉塔龚德,我有一个问题时,即时通讯共进午餐的项目,然后模拟器开始,但完成错误发生之前。 无法加载FUNC glGetActiveUniform无法加载FUNC glGetAttachedShaders无法加载FUNC glGetAttribLocation无法加载FUNC glGetProgramiv无法加载...

我吉塔龚德,我有一个问题时,即时通讯共进午餐的项目,然后模拟器开始,但完成错误发生之前。 无法加载FUNC glGetActiveUniform 无法加载FUNC glGetAttachedShaders 无法加载FUNC glGetAttribLocation 无法加载FUNC glGetProgramiv 无法加载FUNC glGetProgramInfoLog 无法加载FUNC glGetShaderiv 无法加载FUNC glGetShaderInfoLog 无法加载FUNC glGetShaderSource 无法加载FUNC glGetUniformfv 无法加载FUNC glGetUniformiv 无法加载FUNC glGetUniformLocation 无法加载FUNC glShaderSource 无法加载FUNC glStencilMaskSeparate 无法加载FUNC glBlendEquationSeparate

I Geeta gond, I have a problem when i m lunching the project then emulator is start but before completion error is occured. "could not load func glGetActiveUniform could not load func glGetAttachedShaders could not load func glGetAttribLocation could not load func glGetProgramiv could not load func glGetProgramInfoLog could not load func glGetShaderiv could not load func glGetShaderInfoLog could not load func glGetShaderSource could not load func glGetUniformfv could not load func glGetUniformiv could not load func glGetUniformLocation could not load func glShaderSource could not load func glStencilMaskSeparate could not load func glBlendEquationSeparate"

喜欢这些类型的错误是正在添加,我不知道为什么。

like these type of error is comming, I don't why.

PLZ建议我关于这一点。

plz suggest me regarding that.

谢谢

推荐答案

当我与一个Q33 EX preSS芯片组一箱安装英特尔最新的显卡驱动我遇到了这个问题。该驱动程序支持更高的芯片组使用OpenGL 2的支持,但由于Q33不支持OpenGL 2,我最后不得不恢复到更早期的驱动程序,以消除误差。

I encountered this problem when I installed Intel's latest graphics driver on a box with a Q33 express chipset. The driver supports higher chipsets with OpenGL 2 support, but because the Q33 doesn't support OpenGL 2, I ended up having to revert back to the ealier driver to eliminate that error.

ARM的OpenGL ES 2.0的仿真器的工作原理是将它们传递到图形适配器之前把这些说明的OpenGL 2.0。我假设的AVDS的GPU仿真(4.0.3或更高版本)的工作原理是一样。因此,我的结论是OpenGL ES 2.0的code不能在一个AVD工作,如果箱子的显卡芯片组和驱动程序不支持OpenGL 2。

ARM's OpenGL ES 2.0 emulator works by translating those instructions to OpenGL 2.0 before passing them on to the graphics adapter. I'm assuming that the GPU emulation on AVDs (4.0.3 and later) work on the same principle. Therefore, I conclude that OpenGL ES 2.0 code will not work on an AVD if the box's graphic card chipset and driver don't support OpenGL 2.

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