Android应用程序崩溃的摩托罗拉Defy的原因和LT; s3dReadConfigFile:75计算值:无法打开文件进行读取摩托罗拉、应用程序、无法打开、原因

由网友(苍狼图腾)分享简介:我一直在做Android应用程序的最后几个星期。我一直在测试它在三星S3和HTC一个没有任何问题。I have been working on an Android application for last couple of weeks. I have been testing it on Samsung s3 a...

我一直在做Android应用程序的最后几个星期。我一直在测试它在三星S3和HTC一个没有任何问题。

I have been working on an Android application for last couple of weeks. I have been testing it on Samsung s3 and HTC one without any issue.

不过,我带来了摩托罗拉Defy虽然开始了它的测试,应用程序启动时崩溃。之后寻找到的logcat我发现,可能会造成崩溃即

However I brought Motorola defy and while started testing on it, application starts crashing. After looking into logcat I found following issue that might cause crash i.e.

<s3dReadConfigFile:75>: Can't open file for reading

任何能帮助我解决这个问题?为什么崩溃摩托罗拉没有任何其他Android设备?

Could any help me to fix this issue? Why is it crashing on Motorola not on any other Android devices?

在此先感谢。

下面是饱满的logcat

Here is full logcat

E 7183/Trace: error opening trace file: Permission denied (13)
D 7183/ActivityThread: setTargetHeapUtilization:0.25
D 7183/ActivityThread: setTargetHeapIdealFree:8388608
D 7183/ActivityThread: setTargetHeapConcurrentStart:2097152
D 7183/libEGL: loaded /system/lib/egl/libEGL_adreno200.so
D 7183/libEGL: loaded /system/lib/egl/libGLESv1_CM_adreno200.so
D 7183/libEGL: loaded /system/lib/egl/libGLESv2_adreno200.so
I 7183/Adreno200-EGLSUB: <ConfigWindowMatch:2087>: Format RGBA_8888.
E 7183/: <s3dReadConfigFile:75>: Can't open file for reading
E 7183/: <s3dReadConfigFile:75>: Can't open file for reading
D 7183/OpenGLRenderer: Enabling debug mode 0
I 7183/Adreno200-EGLSUB: <ConfigWindowMatch:2087>: Format RGBA_8888.

在,没有什么发生,应用程序崩溃。

After that there is nothing happens and app crashes.

推荐答案

不知道这是值得的赏金,但这个问题已经被问和回答的SO之前: Device 。特定的错误 - s3dReadConfigFile&QUOT;无法打开文件进行读取&QUOT;

Not sure if this is worth the bounty, but this question has been asked and answered on SO before: Device specific error - s3dReadConfigFile "Can't open file for reading."

有似乎是由所述的Adreno GPU在设备中导致错误。 https://developer.qualcomm.com/discover/chipsets-and-modems/adreno-gpu

It appears to be an error caused by the Adreno GPU in the device. https://developer.qualcomm.com/discover/chipsets-and-modems/adreno-gpu

在GPU导致此错误您创建一个GL表面的任何时间。误差似乎登录但获得由任何驱动Quaalcom提供它在银河S3中很常见的处理,但不会导致该设备上的崩溃。

The GPU causes this error any time you create a GL Surface. The error seems to log but get handled by whatever drivers Quaalcom provides it is very common on Galaxy S3, but does not cause a crash on that device.

也许有人在Quaalcom知道为什么在摩托错误崩溃,而不是三星。 https://developer.qualcomm.com/contact

Perhaps someone at Quaalcom knows why the error crashes on Moto, but not Samsung. https://developer.qualcomm.com/contact

我希望这可以帮助你前进一点。我的直觉告诉我,这是一个红鲱鱼:它不是什么导致你的崩溃。但它是pretty的难以忽视在一个应用程序崩溃的错误消息。不过,我会建议寻找其他可能的罪犯花费太多时间追击这个错误之前。在我的设备,该错误会显示在任何打开GL游戏我做,但绝不会导致系统崩溃或其他任何中断。它只甚至导致在萨姆松G3的我,而不是我的其他(HTC)测试设备的误差。

I hope this helps you along a bit. My gut tells me this is a red herring: Its not what is causing your crash. But it is pretty hard to ignore an error message in a crashing app. Still, I would suggest looking for other possible culprits before spending too much time chasing down this error. On my devices, that error is shown on any open GL game I make, but never causes a crash or any other disruption. It only even causes the error on the Samsun G3 I have, not on my other (HTC) test devices.

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