我一直在寻找通过 glbenchmark.com 与屏幕尺寸(宽度或高度)大于设备 GL_MAX_TEXTURE_SIZE
。我发现了百余设备与 GL_MAX_VIEWPORT_WIDTH
和 GL_MAX_VIEWPORT_HEIGHT
大于 GL_MAX_TEXTURE_SIZE
(例如:宏碁A110 ),但没有设备比 GL_MAX_TEXTURE_SIZE
屏幕尺寸更大。因此,我认为没有这样的设备。
I've been searching through glbenchmark.com for a device with screen size (width or height) greater than GL_MAX_TEXTURE_SIZE
. I've found over a hundred devices with GL_MAX_VIEWPORT_WIDTH
and GL_MAX_VIEWPORT_HEIGHT
greater than GL_MAX_TEXTURE_SIZE
(for example Acer A110), but no device with screen size greater than GL_MAX_TEXTURE_SIZE
. So I assume there is no such device.
有没有办法,保证每个设备(或Android设备)的屏幕尺寸小于或等于 GL_MAX_TEXTURE_SIZE
任何规格?如果没有,有没有打破我的假设任何设备?
Is there any specification that guarantees that every device (or Android device) has screen size less or equal to GL_MAX_TEXTURE_SIZE
? If not, is there any device that breaks my assumption?
推荐答案
您可以放心,GL_MAX_TEXTURE_SIZE将永远大于或等于屏幕尺寸(SurfaceFlinger要求这一点)
You can be sure that GL_MAX_TEXTURE_SIZE will be always bigger or equal to the screen size (SurfaceFlinger requires this)
相关推荐
最新文章