是否与屏幕尺寸大于GL_MAX_TEXTURE_SIZE任何Android设备?设备、屏幕尺寸、GL_MAX_TEXTURE_SIZE、Android

由网友(谁捡了我的梦)分享简介:我一直在寻找通过 glbenchmark.com 与屏幕尺寸(宽度或高度)大于设备 GL_MAX_TEXTURE_SIZE 。我发现了百余设备与 GL_MAX_VIEWPORT_WIDTH 和 GL_MAX_VIEWPORT_HEIGHT 大于 GL_MAX_TEXTURE_SIZE (例如:宏碁A110 ),但没有设...

我一直在寻找通过 glbenchmark.com 与屏幕尺寸(宽度或高度)大于设备 GL_MAX_TEXTURE_SIZE 。我发现了百余设备与 GL_MAX_VIEWPORT_WIDTH GL_MAX_VIEWPORT_HEIGHT 大于 GL_MAX_TEXTURE_SIZE (例如:宏碁A110 ),但没有设备比 GL_MAX_TEXTURE_SIZE 屏幕尺寸更大。因此,我认为没有这样的设备。

I've been searching through glbenchmark.com for a device with screen size (width or height) greater than GL_MAX_TEXTURE_SIZE. I've found over a hundred devices with GL_MAX_VIEWPORT_WIDTH and GL_MAX_VIEWPORT_HEIGHT greater than GL_MAX_TEXTURE_SIZE (for example Acer A110), but no device with screen size greater than GL_MAX_TEXTURE_SIZE. So I assume there is no such device.

有没有办法,保证每个设备(或Android设备)的屏幕尺寸小于或等于 GL_MAX_TEXTURE_SIZE 任何规格?如果没有,有没有打破我的假设任何设备?

Is there any specification that guarantees that every device (or Android device) has screen size less or equal to GL_MAX_TEXTURE_SIZE? If not, is there any device that breaks my assumption?

推荐答案

您可以放心,GL_MAX_TEXTURE_SIZE将永远大于或等于屏幕尺寸(SurfaceFlinger要求这一点)

You can be sure that GL_MAX_TEXTURE_SIZE will be always bigger or equal to the screen size (SurfaceFlinger requires this)

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